Tuesday, August 16, 2016

132. Unit 3: EDU 0.13

[Posted for  the Kerala University English Teacher Educator’s Forum - KUETEF]

The following is a brief  summary of the topics prescribed for study under Unit 3 of EDU 0.13. A presentation of the same was made during the Academic Meeting of KUETEF held at Govt. CTE,Thiruvananthapuram on 11 August 2016.

Brihaspati e-learning platform
It is a Learning Management System launched by  IIT Kanpur . They build e-Learning courses and deliver them across wide area networks.

e-content
It encompasses eTexts and digital learning resources.These could be digital textbooks, workbooks, articles, videos, or multimedia. Switching from traditional textbooks to digital course materials is a growing trend in higher education. Advantages for students and faculty include greater interactivity, customizability, and opportunities for social collaboration. (Electronic-content) Digital content that can be transmitted over a computer network such as the Internet. 

e-content  design and development
The AADDIE  (Analysis, Design, Development, Implementation, Evaluation) Model is a popular model for design and development of e-content.  The material developed could in  Textual format  and may include Graphical Content, Audio/Video Content and also Animated Content.

e-PG Pathshala
The Ministry of Human Resource Development in India under its National Mission on Education through ICT (NME-ICT), has assigned work to the University Grants Commission (UGC) for development of e-content in 77 subjects at  the Post Graduate level. The content and its quality is the key component of this education system.

NMEICT
It stands for National Mission on Education through ICT (NMEICT) and is  funded by the Ministry of Human Resources Development. "Train 10 thousand teachers" is a major initiative under the NMEICT, in which IIT Kharagpur and IIT Bombay are working as partner institutes to improve the teaching skills of engineering college teachers of the country in core Engineering and Science subjects.

Reusable Learning Objects (RLO)
Reusable Learning Objects (RLOs) are based on a new way of thinking about learning and provide a digital educational resource that can be reused, scaled and shared from a central online repository in the support of instruction and learning. Each RLO supports a single learning objective. They vary in size, scope and level of granularity ranging from small chunks of instruction to a series of combined resources to provide a more complex learning experience.

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  “If there is one place on the face of earth where all the dreams of living men have found a home from the very earliest days when man began the dream of existence, it is India!” - Romaine Rolland

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Remember friends…sharing knowledge is uplifting  and it makes you a happier Indian….PLEASE overcome the temptation  to use this  content to publish a text book to match the guidelines  of the UGC for career growth!



Prepared and posted by                                                              
Dr. C. Praveen
President, KUETEF


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